Diablo Immortal’s first major content update is right around the corner, bringing with it a new battle pass, the Helliquary raid boss, and the game’s first limited-time event.
Blizzard has detailed the mobile-first and free-to-play ARPG sequel in a new blog post which, in addition to outlining some of the new content coming to Diablo Immortal in the near future as part of season two, attempts to address player concerns regarding in-game bugs and bot accounts. However, it doesn’t announce any changes to the game’s controversial microtransactions, which have been the main topic surrounding the game since its launch in early June.
The second season of Diablo Immortal will begin on July 7 at 3 a.m. server time. This is when the game’s Season 2 Battle Pass will go live, which introduces new cosmetics and also includes various crafting materials that players might find useful. There is a free battle pass reward track, as well as a paid “Empowered” reward track that can be further upgraded with the purchase of a “Collector’s Empowered Battle Pass”. A new raid boss, Vitaath the Shivering Death, will also be available, though the high combat level required for the boss means that many players are unlikely to be able to challenge her any time soon.
The second season will also see the launch of Diablo Immortal’s first limited-time event – the Hungry Moon. From July 15 to July 18, players will be able to earn a new item called Moonslivers that can be exchanged for Blessings. After acquiring seven blessings, players can exchange them for random rewards. The Season Two update also brings balance changes to the Wizard and Monk and fixes various bugs. Regarding the game’s bot issue, Blizzard encourages players to use in-game reporting tools to report potential bot accounts.
Blizzard teases that there will be at least one other major update coming later in July. This update will add additional content as well as the previously announced class change feature, which will allow players to essentially convert their current character to another class without having to start from scratch.
While Blizzard’s blog post offers the first real news regarding Diablo Immortal’s post-launch plans, it makes no mention of hearing player feedback regarding Diablo Immortal’s heavily criticized microtransactions and payment mechanics for it. win, which upset many people around the world. Diablo community. Even though microtransactions seem wildly unpopular, Diablo Immortal has reportedly earned $50 million since launch.
Anger over the game’s monetization resulted in the PC version of Diablo Immortal earning the unfortunate accolade of having the lowest user review score on Metacritic of all time. In GameSpot’s Diablo Immortal review, we said the game is “a surprisingly premium adventure, even if its endgame is starting to rely too heavily on microtransactions.”
Following the paid conversation around Diablo Immortal, Blizzard clarified that while Diablo IV will have an in-game store that sells cosmetics, players won’t be able to become more powerful by spending real money.
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